1 Idea→ 2 Style→ 3 Build✳︎
FROM “WHAT IF” TO “LET’S PLAY”
What do you want to make? Describe a game. See the idea first. Make it playable when it feels right.
Where will people play? ▯ Phone ▱ Computer MAKE IT FEEL LIKE YOURS
What’s the vibe? A few choices give your agent a clear direction.
LookBright and colorful Neon after dark Warm and natural FeelEasy to pick up Fast and energetic Precise and challenging ArtStylized 3D Clean and minimal Retro arcade
CHOOSE YOUR BUILDER
Let’s make it playable. Your idea and approved style go to the agent you choose.
How do players bet? Choose the model now. Wagering opens only after its server rules and this version pass review.
Betting modelCash-out ladder Checkpoint survival Hidden prizes · needs authority review Crash curve Instant draw Fixed challenge · needs authority review Practice only · no wager
Fixed wagering target: 2% house edge · 98% theoretical RTP. Actual reviewed mathematics and measured return are shown separately.
Creator 20% · platform 80% of actual net house winnings. Player payouts are deducted first.
Fixed, disclosed progression: 1 → 1.8× over 60 seconds for source games. Wallet history never changes difficulty.
✳︎ Built-in agent Checking connection… + Your own agent Connect the agent you already use
Build my game ↗︎ Connect built-in AI Connect your agent
Cash-out stacking ↗︎ Rooftop parkour ↗︎ Robot survival ✳︎ A tower in the clouds ▤
Checking AI connection… Use built-in AI · Just try a starter
YOUR GAME
A place to play Play demo ↗︎ Move Rotate Scale SnapPaint terrain Duplicate Delete Frame world
Your idea starts here. Describe it above, or try a starter.
Try a starter Right-drag to look around · Scroll to zoom
← Your brief Your game Draft
Chat Play
▶︎ Play Details Assets Video Versions Versions Restore a saved version, then build it to update your preview.
Advanced tools World editing, files, publishing and connections Choose a project New project No project Save revision Browser game PlayCanvas Unity Web Build Publish
Desktop + phone previews ↗︎
Prefer an established visual editor? Open PlayCanvas Editor ↗︎ External service; sign-in may be required.
World Assets Code Video Wager review Custom mechanics Practice only. PlayCanvas exports update(state) from custom.mjs and returns an array of visual objects. Unity uses custom.cs. Custom builds require Docker isolation.
custom.mjs custom.cs Save code revision Make the trailer Higgsfield generates media during creation. Finished files are saved locally.
Prompt Reference images (optional; uploaded to Higgsfield when requesting an estimate) Model settings (JSON){"duration":5,"resolution":"720p","aspect_ratio":"16:9"} Get estimate
Wager review Publishing makes a practice game available. Wager approval binds an immutable build, rules version, and server implementation. Only the reviewed stacking authority is supported for demo wagering.
Submit current build
Studio demo account Starts with 100.00 demo credits. No deposits, withdrawals, or redeemable value. The existing arcade account is separate.
Refresh demo account OBJECT DETAILS
Select an object in your world.
Stacking demo wager Load the approved version to review its fixed wager rules.
No cash-out before the first survived block. Manual cash-out locks when either dimension is below 25% of its starting width. Five consecutive perfect placements restore it; another trim while narrow locks it again. Block 50 settles automatically, even while manual cash-out is locked.
Speed starts at 260, increases 12 per survived block, accelerates 5 units/s² to a 1,000 cap, with no staging delay. Server receipt time determines placement. Measured return has not been established.
Only an operator-approved immutable build may enter. Demo credits have no monetary value.
I have reviewed these fixed rules.Cancel Stake 1.00 demo credit